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Communications and Marketing

Alumna’s art makes headlines

The Chicago Tribune recently covered an art installation by Madeeha Lamoreaux ’13, a Lake Forest College alumna and the newest addition to the art department faculty, that involves batteries and blood sacrifice.

Femme new media cause for ‘Palpitations’

By KT Hawbaker

In the future, femininity will be made of both botanical prints and blood-powered batteries. Physical sacrifice will create electric currents, and emotional vulnerability will be an organic foil to virtual reality.

That’s the prophecy put in place by “Murmurs and Palpitations,” the seventh piece of the Her Environment series, a bimonthly showcase of feminine-spectrum artists working in digital media. Curated by Chelsea Welch and Iryne Roh with Allie Shyer and Nina Berman, “Palpitations” currently holds court at TCC Chicago, a Humboldt Park creative space that calls itself “the alternative art market.” The exhibition gracefully incorporates an array of media in a presentation that respects the seriousness of the work while emanating the electronic blue glow and murmured laughs of a living room slumber party.

The show functions as a reconciliation between new media and the self, a vexed territory for femmes who often find themselves excluded from male-dominated art and tech spaces alike. For example, Chicago-based artist Madeeha Lamoreaux followed her research into the spiritual possibilities and rituals of blood sacrifice, intimately examining her own Muslim history through a (nurse-assisted) hijama bloodletting technique. Because blood possesses the chemical makeup of an electrolytic solution, Lamoreaux then used the fluid to capacitate a flow of energy. The end result is “Obtained/Retained (Blood Battery),” an encased installation of six batteries energized by Lamoreaux’s own body and ritualized activity.

A different kind of motor skill is put to the test with “Idearum,” a video game from Tahutahu Studios, a collective of five women from all over the world. Andrea Sacchi initiated the project and gathered the team from Spain, Japan and the Czech Republic online, where they collaborated exclusively in a digital space. “Idearum” follows Eidos, “a soul on their way to reach the perfect city of Atlantis.” Instead of advancing through the game in a series of battles, Eidos must learn about themselves and the world around them in order to grow and become their best version.


–Chicago Tribune, January 18, 2018